Romeo and Juliet

Play

Role: Sound Designer

Wagner College Theatre

Venue: Stage One, Wagner College

Staten Island, New York City, NY

Production Team:

Director: Mickey Tannenbaum

Technical Director: Jareb Goldston

Stage Manager: Harley Cooper

Scenic Designer: Aiyana Torres

Costume Designer: Selina Amargo

Lighting Designer: Micah Hale

Props Master: Sierra Firday

job description

Built a soundscape for this production by composing instrumentals, complex QLab programming, recording sound effects, pre and post-production of voice-over work, and balancing sound within the space.

Concept statement

The three big themes that should be communicated within the sound scapes:

  1. As mentioned in the first production meeting, the impact of pacing.

  2. The cohesiveness through David Bowie songs and styling.

  3. Non-diegetic sounds that tie both 1 and 2 together, to aid and support an audience's perception of the piece.

  4. The implementation of samplings from Phillip Glass “Heroes Symphony” 1996.

The world and story of this play are laid out within the prologue. This leaves audiences already knowing what is to come and what to expect. Many already come in with prior knowledge and emotions toward certain scenes and major plot points. Building a soundscape designed around hard-hitting beats would craft a world where sound isn’t provided to distract, but rather aid in the emotional storytelling and fueling a lasting emotional impact on the audience.

Photography by: Dillon Burke