Romeo and Juliet
Play
Role: Sound Designer
Wagner College Theatre
Venue: Stage One, Wagner College
Staten Island, New York City, NY
Production Team:
Director: Mickey Tannenbaum
Technical Director: Jareb Goldston
Stage Manager: Harley Cooper
Scenic Designer: Aiyana Torres
Costume Designer: Selina Amargo
Lighting Designer: Micah Hale
Props Master: Sierra Firday
job description
Built a soundscape for this production by composing instrumentals, complex QLab programming, recording sound effects, pre and post-production of voice-over work, and balancing sound within the space.
Concept statement
The three big themes that should be communicated within the sound scapes:
As mentioned in the first production meeting, the impact of pacing.
The cohesiveness through David Bowie songs and styling.
Non-diegetic sounds that tie both 1 and 2 together, to aid and support an audience's perception of the piece.
The implementation of samplings from Phillip Glass “Heroes Symphony” 1996.
The world and story of this play are laid out within the prologue. This leaves audiences already knowing what is to come and what to expect. Many already come in with prior knowledge and emotions toward certain scenes and major plot points. Building a soundscape designed around hard-hitting beats would craft a world where sound isn’t provided to distract, but rather aid in the emotional storytelling and fueling a lasting emotional impact on the audience.
Photography by: Dillon Burke